# Backup Holler Spider *Tiny* *Beast* *chaotic neutral* - **Armor Class:** 12 - **Hit Points:** 14 (4d4+4) - **Speed:** climb 25 ft. walk 25 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 2, page 395 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 15 (+2) | 10 (+0) | 5 (-3) | 14 (+2) | 5 (-3) | - **Saving Throws**: Dex +4 - **Skills:** perception +4, stealth +4 - **Damage Resistances:** thunder - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14 - **Languages:** understands Common but can’t speak ### Special Abilities - **Spider Climb:** The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Vigilant:** If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. - **Hoot:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target. - **Distressed Discharge (Recharge 5-6):** The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone. ### Reactions - **Tune Up:** When an ally within 15 feet of the backup holler spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. That target has disadvantage on the saving throw against the spell.