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5ead/monsters/md/creature_codex/wyvern-knight.md
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# Wyvern Knight
*Medium* *Humanoid* *lawful evil*
- **Armor Class:** 20 (plate, shield)
- **Hit Points:** 102 (12d8+48)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Creature Codex, page 385
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
- **Saving Throws**: Str +6, Con +7
- **Skills:** perception +4
- **Damage Immunities:** poisoned
- **Damage Resistances:** poison
- **Senses:** passive Perception 14
- **Languages:** Common, Draconic
### Special Abilities
- **Brave:** The wyvern knight has advantage on saving throws against being frightened.
- **Ring of Feather Falling:** When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.
### Actions
- **Multiattack:** The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
- **Lance:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.
- **Heavy Crossbow:** Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
- **Dagger:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
### Reactions
- **Protection:** When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.