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5ead/monsters/md/creature_codex/wyvern-knight.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Wyvern Knight

Medium Humanoid lawful evil

  • Armor Class: 20 (plate, shield)
  • Hit Points: 102 (12d8+48)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 385
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 18 (+4) 10 (+0) 12 (+1) 15 (+2)
  • Saving Throws: Str +6, Con +7
  • Skills: perception +4
  • Damage Immunities: poisoned
  • Damage Resistances: poison
  • Senses: passive Perception 14
  • Languages: Common, Draconic

Special Abilities

  • Brave: The wyvern knight has advantage on saving throws against being frightened.
  • Ring of Feather Falling: When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.

Actions

  • Multiattack: The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
  • Lance: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.
  • Heavy Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
  • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Reactions

  • Protection: When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.