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5ead/monsters/md/creature_codex/war-machine-golem.md
2025-06-07 07:58:30 -05:00

1.8 KiB

War Machine Golem

Gargantuan Construct unaligned

  • Armor Class: 18 (natural armor)
  • Hit Points: 232 (15d20+75)
  • Speed: walk 40 ft.
  • Challenge Rating: 18 (20,000 XP)
  • Source: Creature Codex, page 205
STR DEX CON INT WIS CHA
26 (+8) 8 (-1) 21 (+5) 3 (-4) 10 (+0) 1 (-5)
  • Skills:
  • Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: understands Dwarvish but can't speak

Special Abilities

  • Immutable Form: The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The golem's weapon attacks are magical.
  • Siege Monster: The golem deals double damage to objects and structures.

Actions

  • Multiattack: The golem makes two slam attacks and one catapult attack.
  • Slam: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
  • Catapult: The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
  • Fire Breath (Recharge 5-6): The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.