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2025-06-07 07:58:30 -05:00
# War Machine Golem
*Gargantuan* *Construct* *unaligned*
- **Armor Class:** 18 (natural armor)
- **Hit Points:** 232 (15d20+75)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 18 (20,000 XP)
- **Source:** Creature Codex, page 205
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 26 (+8) | 8 (-1) | 21 (+5) | 3 (-4) | 10 (+0) | 1 (-5) |
- **Skills:**
- **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** understands Dwarvish but can't speak
### Special Abilities
- **Immutable Form:** The golem is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects.
- **Magic Weapons:** The golem's weapon attacks are magical.
- **Siege Monster:** The golem deals double damage to objects and structures.
### Actions
- **Multiattack:** The golem makes two slam attacks and one catapult attack.
- **Slam:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.
- **Catapult:** The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
- **Fire Breath (Recharge 5-6):** The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.