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5ead/monsters/md/creature_codex/swolbold.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Swolbold

Medium Humanoid chaotic neutral

  • Armor Class: 14 (scale mail)
  • Hit Points: 65 (10d8+20)
  • Speed: walk 20 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 240
STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2)
  • Skills: athletics +6
  • Damage Resistances: bludgeoning
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Draconic

Special Abilities

  • Leaping Attack: If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.
  • Pack Tactics: The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity: While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.
  • Crush: One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.