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5ead/monsters/md/creature_codex/shadow-skeleton.md
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# Shadow Skeleton
*Medium* *Undead* *neutral evil*
- **Armor Class:** 13
- **Hit Points:** 52 (8d8+16)
- **Speed:** swim 40 ft. walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Creature Codex, page 326
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
- **Skills:**
- **Damage Immunities:** poison
- **Damage Resistances:** fire, piercing, slashing
- **Condition Immunities:** exhaustion, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** understands all languages it knew in life but can't speak
### Actions
- **Multiattack:** The shadow skeleton makes two scimitar attacks.
- **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
- **Finger Darts:** Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.