32 lines
1.4 KiB
Markdown
32 lines
1.4 KiB
Markdown
# Quiet Soul
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*Medium* *Undead* *neutral evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 90 (20d8)
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- **Speed:** walk 10 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 309
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 18 (+4) | 10 (+0) |
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- **Saving Throws**: Con +3, Wis +7, Cha +3
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- **Skills:** perception +7
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- **Damage Immunities:** cold, poison, psychic
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- **Condition Immunities:** poisoned
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 17
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- **Languages:** understands the languages it knew in life but can't speak
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### Special Abilities
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- **False Appearance:** While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.
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- **Melancholic Emanation:** The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
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### Actions
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- **Psychic Lash:** Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.
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