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5ead/monsters/md/creature_codex/moon-nymph.md
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# Moon Nymph
*Medium* *Aberration* *chaotic neutral*
- **Armor Class:** 13
- **Hit Points:** 110 (20d8+20)
- **Speed:** fly 40 ft. hover True ft. walk 0 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Creature Codex, page 269
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 5 (-3) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
- **Skills:** perception +5, persuasion +6, stealth +6
- **Damage Immunities:** psychic
- **Damage Resistances:** necrotic, radiant
- **Senses:** darkvision 60 ft., passive Perception 15
- **Languages:** -
### Special Abilities
- **Invisibility:** The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.
- **Magic Resistance:** The moon nymph has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The moon nymph makes two beguiling touch attacks or two moonbeam attacks.
- **Beguiling Touch:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be stunned until the end of its next turn.
- **Moonbeam:** Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.
- **Veil of Nightmares (1/Day):** The moon nymph emits a wave of hallucinatory nightmare visions. Each creature within 5 feet of the moon nymph must make a DC 14 Wisdom saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is frightened. On a success, the creature takes half of the damage and isn't frightened. A frightened creature must succeed on a DC 10 Wisdom saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12 Wisdom saving throw or be reduced to 0 hp.