38 lines
1.8 KiB
Markdown
38 lines
1.8 KiB
Markdown
# Lost Minotaur
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*Large* *Undead* *neutral evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 114 (12d10+48)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Creature Codex, page 169
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 10 (+0) | 18 (+4) | 5 (-3) | 12 (+1) | 8 (-1) |
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- **Saving Throws**: Dex +3, Wis +4
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- **Skills:** athletics +8, perception +4, survival +4
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- **Damage Vulnerabilities:** radiant
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- **Damage Immunities:** cold, poison
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- **Damage Resistances:** necrotic
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned, stunned
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** understands the languages it knew in life but can't speak
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### Special Abilities
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- **Charge:** If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
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- **Keen Smell:** The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.
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- **Magic Resistance:** The lost minotaur has advantage on saving throws against spells and other magical effects.
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- **Sense Life:** The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature's general direction but not exact location.
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### Actions
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- **Multiattack:** The minotaur makes two twilight greataxe attacks.
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- **Twilight Greataxe:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage and 9 (2d8) necrotic damage.
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- **Gore:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
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