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5ead/monsters/md/creature_codex/lamassu.md
2025-06-07 07:58:30 -05:00

2.6 KiB

Lamassu

Large Celestial lawful good

  • Armor Class: 17 (natural armor)
  • Hit Points: 147 (14d10+70)
  • Speed: fly 60 ft. walk 30 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: Creature Codex, page 247
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 20 (+5) 17 (+3) 18 (+4) 16 (+3)
  • Saving Throws: Dex +6, Con +9, Wis +8, Cha +7
  • Skills: arcana +7, history +7, insight +8, perception +8
  • Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened
  • Senses: truesight 60 ft., passive Perception 18
  • Languages: all, telepathy 120 ft.

Special Abilities

  • Magic Resistance: The lamassu has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The lamassu's weapon attacks are magical.
  • Pounce: If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
  • Innate Spellcasting: The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave 1/day each: banishment, flame strike, glyph of warding

Actions

  • Multiattack: The lamassu makes two attacks with its claws.
  • Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
  • Healing Touch (3/Day): The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.

The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.

Legendary Actions

  • Detect: The lamassu makes a Wisdom (Perception) check.
  • Claw Attack: The lamassu makes one claw attack.
  • Wing Attack (Costs 2 Actions): The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.