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2025-06-07 07:58:30 -05:00
# Lamassu
*Large* *Celestial* *lawful good*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 147 (14d10+70)
- **Speed:** fly 60 ft. walk 30 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** Creature Codex, page 247
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 14 (+2) | 20 (+5) | 17 (+3) | 18 (+4) | 16 (+3) |
- **Saving Throws**: Dex +6, Con +9, Wis +8, Cha +7
- **Skills:** arcana +7, history +7, insight +8, perception +8
- **Damage Resistances:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, exhaustion, frightened
- **Senses:** truesight 60 ft., passive Perception 18
- **Languages:** all, telepathy 120 ft.
### Special Abilities
- **Magic Resistance:** The lamassu has advantage on saving throws against spells and other magical effects.
- **Magic Weapons:** The lamassu's weapon attacks are magical.
- **Pounce:** If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
- **Innate Spellcasting:** The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant
3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave
1/day each: banishment, flame strike, glyph of warding
### Actions
- **Multiattack:** The lamassu makes two attacks with its claws.
- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
- **Healing Touch (3/Day):** The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.
The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.
### Legendary Actions
- **Detect:** The lamassu makes a Wisdom (Perception) check.
- **Claw Attack:** The lamassu makes one claw attack.
- **Wing Attack (Costs 2 Actions):** The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.