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5ead/monsters/md/creature_codex/green-abyss-orc.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Green Abyss Orc

Medium Humanoid chaotic evil

  • Armor Class: 13
  • Hit Points: 15 (2d8+6)
  • Speed: climb 30 ft. walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 291
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 9 (-1) 11 (+0) 10 (+0)
  • Skills: acrobatics +5, athletics +4, perception +2, stealth +5
  • Damage Immunities: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 90 ft., passive Perception 12
  • Languages: Orc

Special Abilities

  • Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Sunlight Sensitivity: While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

  • Poisoned Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.