Files
5ead/monsters/md/creature_codex/gnoll-slaver.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Gnoll Slaver

Medium Humanoid chaotic evil

  • Armor Class: 15 (chain shirt)
  • Hit Points: 71 (11d8+22)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 189
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 12 (+1) 11 (+0) 12 (+1)
  • Skills: athletics +6, intimidation +5, perception +2, stealth +6
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Gnoll

Special Abilities

  • Rampage: When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

  • Multiattack: The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Whip: Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
  • Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Menace Captives (Recharge 5-6): The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.