# Gnoll Slaver *Medium* *Humanoid* *chaotic evil* - **Armor Class:** 15 (chain shirt) - **Hit Points:** 71 (11d8+22) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 189 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | - **Skills:** athletics +6, intimidation +5, perception +2, stealth +6 - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Gnoll ### Special Abilities - **Rampage:** When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. ### Actions - **Multiattack:** The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. - **Whip:** Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage. - **Longbow:** Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. - **Menace Captives (Recharge 5-6):** The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.