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5ead/monsters/md/creature_codex/giant-albino-bat.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Giant Albino Bat

Huge Monstrosity neutral evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 76 (9d12+18)
  • Speed: fly 80 ft. walk 10 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 50
STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 15 (+2) 7 (-2) 14 (+2) 6 (-2)
  • Skills:
  • Senses: blindsight 60 ft., passive Perception 11
  • Languages: Abyssal, understands Common but can't speak it

Special Abilities

  • Echolocation: The bat can't use its blindsight while deafened.
  • Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

  • Multiattack: The bat makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.