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2025-06-07 07:58:30 -05:00
# Giant Albino Bat
*Huge* *Monstrosity* *neutral evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 76 (9d12+18)
- **Speed:** fly 80 ft. walk 10 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 50
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 6 (-2) |
- **Skills:**
- **Senses:** blindsight 60 ft., passive Perception 11
- **Languages:** Abyssal, understands Common but can't speak it
### Special Abilities
- **Echolocation:** The bat can't use its blindsight while deafened.
- **Keen Hearing:** The bat has advantage on Wisdom (Perception) checks that rely on hearing.
### Actions
- **Multiattack:** The bat makes two attacks: one with its bite and one with its claws.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.