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5ead/monsters/md/creature_codex/flame-scourged-scion.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Flame-Scourged Scion

Huge Aberration chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 125 (10d12+60)
  • Speed: walk 30 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Creature Codex, page 159
STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 22 (+6) 16 (+3) 6 (-2) 15 (+2)
  • Saving Throws: Con +10, Wis +2, Cha +6
  • Skills: insight +6, perception +6
  • Damage Resistances: fire; slashing from nonmagical attacks
  • Condition Immunities: grappled, paralyzed, restrained
  • Senses: darkvision 60 ft., passive Perception 16
  • Languages: Common, Deep Speech, Sylvan

Special Abilities

  • Burning Rage: When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.
  • Firesight: A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.
  • Groundbreaker: Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.

Actions

  • Multiattack: The flame-scourged scion makes three tentacle attacks.
  • Tentacle: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.
  • Embers (Recharge 6): The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.