34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
# Execrable Shrub
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*Medium* *Fiend* *neutral evil*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 40 (9d8)
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- **Speed:** burrow 10 ft. walk 10 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Creature Codex, page 304
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
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- **Skills:** perception +4
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- **Damage Immunities:** fire
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- **Damage Resistances:** piercing, poison
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- **Condition Immunities:** poisoned
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- **Senses:** tremorsense 60 ft., passive Perception 14
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- **Languages:** -
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### Special Abilities
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- **Healed by Blood:** Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp.
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- **Like Calls to Like:** The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not.
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- **Limited Telepathy:** Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.
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### Actions
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- **Burning Slash:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.
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- **Smolder (Recharge 5-6):** The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.
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