36 lines
2.4 KiB
Markdown
36 lines
2.4 KiB
Markdown
# Elementalist
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*Medium* *Humanoid* *lawful neutral*
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- **Armor Class:** 15 (studded leather)
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- **Hit Points:** 45 (7d8+14)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Creature Codex, page 121
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
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- **Skills:** arcana +3, stealth +5
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- **Damage Resistances:** one of fire, lightning, cold, or poison (see Elemental Focus)
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- **Senses:** passive Perception 10
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Elemental Focus:** Each dragonborn elementalist permanently aligns with a particular element. This elemental focus grants the dragonborn resistance to a certain damage type and the ability to innately cast some spells. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
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Flame (Fire): The dragonborn has resistance to fire damage. It can cast the produce flame cantrip at will and can cast heat metal or scorching ray three times per day.
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Storm (Air): The dragonborn has resistance to lightning damage. It can cast the shocking grasp cantrip at will and can cast blur or gust of wind three times per day.
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Tide (Water): The dragonborn has resistance to cold damage. It can cast the ray of frost cantrip at will and can cast sleet storm or water breathing three times per day.
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Cave (Earth): The dragonborn has resistance to poison damage. It can cast the blade ward cantrip at will and can cast meld into stone or shatter three times per day.
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- **War Mage:** When making an opportunity attack, the dragonborn can cast a spell with a casting time of 1 action instead of making a weapon attack. If this spell requires a ranged attack roll, the dragonborn doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources. This spell must only target the creature that provoked the opportunity attack.
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### Actions
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- **Multiattack:** The dragonborn makes two scimitar attacks.
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- **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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- **Fire Breath (Recharges after a Short or Long Rest):** The dragonborn breathes elemental energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) damage of the elementalist's elemental focus type on a failed save, or half as much damage on a successful one.
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