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5ead/monsters/md/creature_codex/dracotaur.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Dracotaur

Large Dragon chaotic neutral

  • Armor Class: 17 (natural armor)
  • Hit Points: 110 (13d10+39)
  • Speed: burrow 20 ft. walk 50 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Creature Codex, page 110
STR DEX CON INT WIS CHA
21 (+5) 17 (+3) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
  • Saving Throws: Con +6, Cha +5
  • Skills: athletics +8, intimidation +5, perception +4, survival +4
  • Damage Immunities: lightning
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Draconic, Elvish

Special Abilities

  • Charge: If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

  • Multiattack: The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
  • Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Lightning Arrow (Recharges after a Short or Long Rest): The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
  • Lightning Breath (Recharge 5-6): The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.