# Dracotaur *Large* *Dragon* *chaotic neutral* - **Armor Class:** 17 (natural armor) - **Hit Points:** 110 (13d10+39) - **Speed:** burrow 20 ft. walk 50 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Creature Codex, page 110 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | - **Saving Throws**: Con +6, Cha +5 - **Skills:** athletics +8, intimidation +5, perception +4, survival +4 - **Damage Immunities:** lightning - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Common, Draconic, Elvish ### Special Abilities - **Charge:** If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage. ### Actions - **Multiattack:** The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow. - **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage. - **Claws:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - **Longbow:** Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage. - **Lightning Arrow (Recharges after a Short or Long Rest):** The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one. - **Lightning Breath (Recharge 5-6):** The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.