34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# Dark Servant
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*Medium* *Humanoid* *neutral evil*
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- **Armor Class:** 12 (leather armor)
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- **Hit Points:** 55 (10d8+10)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 72
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
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- **Skills:**
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Common, Umbral
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### Special Abilities
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- **Dark Devotion:** The dark servant has advantage on saving throws
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against being charmed or frightened.
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- **Darksight:** Magical darkness doesn't impede the dark folk's darkvision.
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- **Pack Tactics:** The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.
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- **Sunlight Sensitivity:** While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Multiattack:** The dark servant makes two attacks with its sickle.
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- **Sickle:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
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- **Light Crossbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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