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5ead/monsters/md/creature_codex/cueyatl-moon-priest.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Cueyatl Moon Priest

Small Humanoid lawful evil

  • Armor Class: 13 (studded leather)
  • Hit Points: 81 (18d6+18)
  • Speed: climb 20 ft. swim 30 ft. walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 68
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 10 (+0) 16 (+3) 12 (+1)
  • Saving Throws: Con +4
  • Skills: medicine +6, perception +6, religion +3
  • Senses: darkvision 60 ft., passive Perception 16
  • Languages: Common, Cueyatl

Special Abilities

  • Amphibious: The cueyatl can breathe air and water.
  • Jungle Camouflage: The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery: The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap: The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
  • Spellcasting: The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, sacred flame, spare the dying 1st level (4 slots): bane, cure wounds, protection from evil and good 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (2 slots): bestow curse, spirit guardians

Actions

  • Morningstar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
  • Night's Chill (Recharge 5-6): The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.