# Cueyatl Moon Priest *Small* *Humanoid* *lawful evil* - **Armor Class:** 13 (studded leather) - **Hit Points:** 81 (18d6+18) - **Speed:** climb 20 ft. swim 30 ft. walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Creature Codex, page 68 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | - **Saving Throws**: Con +4 - **Skills:** medicine +6, perception +6, religion +3 - **Senses:** darkvision 60 ft., passive Perception 16 - **Languages:** Common, Cueyatl ### Special Abilities - **Amphibious:** The cueyatl can breathe air and water. - **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain. - **Slippery:** The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple. - **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. - **Spellcasting:** The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, sacred flame, spare the dying 1st level (4 slots): bane, cure wounds, protection from evil and good 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (2 slots): bestow curse, spirit guardians ### Actions - **Morningstar:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage. - **Night's Chill (Recharge 5-6):** The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.