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5ead/monsters/md/creature_codex/chupacabra.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Chupacabra

Small Monstrosity unaligned

  • Armor Class: 13 (natural armor)
  • Hit Points: 36 (8d6+8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 63
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
  • Skills: acrobatics +4, perception +3, stealth +4
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: -

Special Abilities

  • Keen Hearing and Smell: The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Running Leap: With a 10-foot running start, the chupacabra can long jump up to 25 feet.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.
  • Fearful Gaze: The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.

Reactions

  • Malodorous Stench: When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.