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5ead/monsters/md/creature_codex/chaos-spawn-goblin.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Chaos-Spawn Goblin

Small Humanoid neutral evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 22 (5d6+5)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 190
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 6 (-2)
  • Skills: stealth +6
  • Damage Resistances: psychic
  • Condition Immunities: frightened
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: telepathy 120 ft.

Special Abilities

  • Nimble Escape: The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Multiattack: The chaos-spawn goblin makes two attacks with its scimitar.
  • Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Psychic Stab (Recharge 6): The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.