# Chaos-Spawn Goblin *Small* *Humanoid* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 22 (5d6+5) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 190 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | - **Skills:** stealth +6 - **Damage Resistances:** psychic - **Condition Immunities:** frightened - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** telepathy 120 ft. ### Special Abilities - **Nimble Escape:** The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns. ### Actions - **Multiattack:** The chaos-spawn goblin makes two attacks with its scimitar. - **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. - **Psychic Stab (Recharge 6):** The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.