36 lines
2.0 KiB
Markdown
36 lines
2.0 KiB
Markdown
# Alchemist Archer
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*Medium* *Humanoid* *any alignment*
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- **Armor Class:** 17 (studded leather)
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- **Hit Points:** 135 (18d8+54)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** Creature Codex, page 141
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 20 (+5) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
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- **Saving Throws**: Str +4, Int +8
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- **Skills:** perception +6, stealth +9, survival +6
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- **Senses:** darkvision 60 ft., passive Perception 16
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- **Languages:** Common, Elvish
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### Special Abilities
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- **Alchemical Arrows:** As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following:
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Concussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone.
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Entangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage).
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Explosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.
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- **Fey Ancestry:** The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.
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- **Hunter's Aim:** Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.
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### Actions
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- **Multiattack:** The alchemist archer makes three longbow attacks or two scimitar attacks.
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- **Scimitar:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
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- **Longbow:** Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
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