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5ead/monsters/md/creature_codex/albino-death-weasel.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Albino Death Weasel

Large Beast unaligned

  • Armor Class: 13 (natural armor)
  • Hit Points: 45 (6d10+12)
  • Speed: burrow 30 ft. walk 50 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 374
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 4 (-3) 15 (+2) 5 (-3)
  • Skills: perception +4, stealth +4
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: -

Special Abilities

  • Keen Hearing and Smell: The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pounce: If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.
  • Musk Spray (Recharge 5-6): The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.