49 lines
3.3 KiB
Markdown
49 lines
3.3 KiB
Markdown
# Wraith
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*medium* *Undead*
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- **Armor Class:** 14
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- **Hit Points:** 85
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- **Speed:** walk 0 ft. fly 60 ft. hover True ft.- **Perception**: 12
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- **Stealth**: 17
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| -2 | +4 | +3 | +1 | +2 | +2 |
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- **Damage Vulnerabilities:** radiant
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- **Damage Immunities:** necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,Undead Resilience
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- **Damage Resistances:** acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
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- **Senses:** darkvision 60 ft.
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- **Languages:** the languages it knew in life
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### Special Abilities
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- **Incorporeal Movement:** The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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- **Sunlight Sensitivity:** While in sunlight, the wraith has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight.
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- **Undead Nature:** The wraith doesn't require air, food, drink, or sleep.
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- **Undead Resilience:** The wraith is immune to poison damage, to exhaustion, and to the poisoned condition.
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### Actions
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- **Multiattack:** The wraith makes two Life Drain attacks.
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- **Life Drain:** _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) necrotic damage. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.
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- **Create Specter:** The wraith targets one Humanoid it can see within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a **specter** in the space of its corpse or in the nearest unoccupied space. The **specter** is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
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### Bonus Actions
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- **Trail of Death (Recharge 4-6):** The wraith moves up to 30 feet in a straight line. This distance is not reduced by moving through creatures or objects, and this movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must succeed on a DC 15 DEX save or be afflicted with wasting doom. While afflicted with wasting doom, a creature takes 3 (1d6) necrotic damage at the start of each of its turns. Wasting doom ends if a creature starts its turn in sunlight or regains HP.
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### Reactions
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- **Unravel Life:** When a creature the wraith can see within 30 feet of it and that isn't a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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