44 lines
2.9 KiB
Markdown
44 lines
2.9 KiB
Markdown
# Winter Wolf
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*large* *Monstrosity*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 76
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- **Speed:** walk 50 ft.- **Perception**: 15
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- **Stealth**: 13
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +3 | +1 | +2 | -2 | +1 | -1 |
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- **Damage Immunities:** cold
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- **Damage Resistances:** Monstrosity Resilience
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- **Senses:** -
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- **Languages:** Common,Giant,Winter Wolf
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### Special Abilities
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- **Heightened Hearing and Smell:** The winter wolf's Perception is 20 when perceiving by hearing or smell.
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- **Monstrosity Resilience:** The winter wolf is resistant to exhaustion and to the frightened condition.
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- **Pack Tactics:** The winter wolf has advantage on attack rolls against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
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- **Snow Camouflage:** The winter wolf's Stealth is 18 while in snowy terrain.
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### Actions
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- **Multiattack:** The winter wolf makes two Bite attacks.
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- **Bite:** _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 4 (1d8) cold damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
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- **Cold Breath (Recharge 5-6):** The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
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### Bonus Actions
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- **Freezing Nose:** The winter wolf touches its nose to a creature it can see within 5 feet of it. The target must succeed on a DC 13 CON save or one of the following parts of its body (the winter wolf's choice) is encased in ice for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, it has advantage on the next save it makes to end the effect.<br>- **Body.** The target has disadvantage on CON saves and is vulnerable to the first instance of cold damage it takes each turn.<br>- **Head.** The target can't breathe or speak.<br>- **Lower Limb.** The target's speed is reduced to 0, and it has disadvantage on DEX checks and DEX saves.<br>- **Upper Limb.** The target has disadvantage on weapon attack rolls made with that limb.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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