45 lines
2.8 KiB
Markdown
45 lines
2.8 KiB
Markdown
# Frost Giant
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*huge* *Giant*
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- **Armor Class:** 14 (hide armor)
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- **Hit Points:** 166
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- **Speed:** walk 40 ft.- **Perception**: 13
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- **Stealth**: 12
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +6 | +2 | +8 | -1 | +3 | +4 |
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- **Damage Vulnerabilities:** Giant Attributes
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- **Damage Immunities:** cold
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- **Damage Resistances:** blinded,Giant Attributes
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- **Senses:** -
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- **Languages:** Common,Giant
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### Special Abilities
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- **Giant Attributes:** The frost giant is resistant to the stunned condition, and it is vulnerable to the prone condition.
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- **Ice Walk:** The frost giant can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.
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- **Snowsight:** The frost giant can see through areas obscured by snowfall, sleet, and other wintry precipitation without penalty.
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### Actions
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- **Multiattack:** The giant makes two Icy Greataxe or Ice Boulder attacks.
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- **Icy Greataxe:** _Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 25 (3d12+6) slashing damage plus 4 (1d8) cold damage.
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- **Ice Boulder:** _Ranged Weapon Attack:_ +6 to hit, range 60/240 ft., one target. _Hit:_ 18 (3d10+2) bludgeoning damage plus 9 (2d8) cold damage.
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- **Avalanche (Recharge 5-6):** The frost giant sends out a wave of snow in a 30-foot cone. Each creature in that area must make a DC 16 DEX save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 18 (4d8) cold damage and is buried. On a success, a creature takes half the damage and isn't buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 STR check.
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### Bonus Actions
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- **Wintry Blast:** A blast of wintry air extends in a 30-foot line that is 5 feet wide from the frost giant's outstretched hand. Each creature in the line must succeed on a DC 16 CON save or its speed is halved until the end of its next turn. A creature that fails the save by 5 or more is petrified in ice for 1 hour or until a creature spends 1 minute warming the petrified creature.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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