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5ead/monsters/md/a5e_monstrous_menagerie/storm-giant-monarch-a5e.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Storm Giant Monarch

Huge Giant

  • Armor Class: 16
  • Hit Points: 460 (40d12+200)
  • Speed: walk 50 ft. swim 50 ft.
  • Challenge Rating: 14 (11,500 XP)
  • Source: A5e Monstrous Menagerie, page 243
STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
  • Saving Throws: Str +14, Con +10, Wis +9, Cha +9
  • Skills: arcana +8, athletics +14, history +8, insight +9, perception +9
  • Damage Immunities: lightning, thunder
  • Damage Resistances: cold
  • Senses: passive Perception 19
  • Languages: Common, Giant

Special Abilities

  • Amphibious: The giant can breathe air and water.
  • Innate Spellcasting: The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune

Actions

  • Multiattack: The giant attacks twice with its greatsword.
  • Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
  • Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.
  • Lightning Strike (Recharge 5-6): The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.
  • Sword Sweep (While Bloodied): The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.

Bonus Actions

  • Stomp: Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.