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5ead/monsters/md/a5e_monstrous_menagerie/shadow-elf-champion-warrior-a5e.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Shadow Elf Champion Warrior

Medium Humanoid

  • Armor Class: 16
  • Hit Points: 90 (12d8+36)
  • Speed: walk 40 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: A5e Monstrous Menagerie, page 497
STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 10 (+0) 12 (+1) 14 (+2)
  • Saving Throws: Str +7, Dex +7, Con +6, Wis +4
  • Skills: athletics +7, intimidation +5, perception +4, stealth +7, survival +4
  • Senses: passive Perception 14, darkvision 120 ft.
  • Languages: any one

Special Abilities

  • Shadow Elf Spellcasting: The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components: At Will: dancing lights 1/day each: darkness, faerie fire

Actions

  • Multiattack: The warrior attacks twice.
  • Shortsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
  • Hand Crossbow: Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.