# Shadow Elf Champion Warrior *Medium* *Humanoid* - **Armor Class:** 16 - **Hit Points:** 90 (12d8+36) - **Speed:** walk 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** A5e Monstrous Menagerie, page 497 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | - **Saving Throws**: Str +7, Dex +7, Con +6, Wis +4 - **Skills:** athletics +7, intimidation +5, perception +4, stealth +7, survival +4 - **Senses:** passive Perception 14, darkvision 120 ft. - **Languages:** any one ### Special Abilities - **Shadow Elf Spellcasting:** The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components: *At Will:* _dancing lights_ *1/day each:* _darkness, faerie fire_ ### Actions - **Multiattack:** The warrior attacks twice. - **Shortsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage. - **Hand Crossbow:** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.