35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# Rust Monster
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*Medium* *Monstrosity*
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- **Armor Class:** 15
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- **Hit Points:** 27 (5d8+5)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** A5e Monstrous Menagerie, page 375
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 12 (+1) | 12 (+1) | 2 (-4) | 12 (+1) | 6 (-2) |
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- **Skills:**
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:**
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### Special Abilities
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- **Metal Detection:** The rust monster can smell metal within 30 feet.
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- **Rust Metal:** A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
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### Actions
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- **Antennae:** The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.
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- **Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit:** If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.
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- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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### Reactions
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- **Defensive Bite:** When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.
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