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5ead/monsters/md/a5e_monstrous_menagerie/rust-monster-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Rust Monster

Medium Monstrosity

  • Armor Class: 15
  • Hit Points: 27 (5d8+5)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: A5e Monstrous Menagerie, page 375
STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 2 (-4) 12 (+1) 6 (-2)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages:

Special Abilities

  • Metal Detection: The rust monster can smell metal within 30 feet.
  • Rust Metal: A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.

Actions

  • Antennae: The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.
  • Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit: If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.
  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

  • Defensive Bite: When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.