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Ork Urk

Medium Humanoid

  • Armor Class: 13
  • Hit Points: 45 (6d8+18)
  • Speed: walk 40 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: A5e Monstrous Menagerie, page 497
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 16 (+3) 10 (+0) 10 (+0) 12 (+1)
  • Saving Throws: Str +4, Dex +2, Con +5
  • Skills: athletics +4, intimidation +3, perception +2, survival +2
  • Senses: passive Perception 12
  • Languages: any one

Special Abilities

  • Bloodied Frenzy: While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
  • Unarmored Defense: The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.

Actions

  • Multiattack: The berserker attacks twice.
  • Greataxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
  • Handaxe: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Aggressive Charge: The urk moves up to their Speed towards an enemy they can see or hear.
  • Warriors who fight on the front lines of an orc war horde gain a special title: “urk”, meaning “doomed: ” Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.