34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
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# Ork Urk
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*Medium* *Humanoid*
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- **Armor Class:** 13
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- **Hit Points:** 45 (6d8+18)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** A5e Monstrous Menagerie, page 497
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
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- **Saving Throws**: Str +4, Dex +2, Con +5
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- **Skills:** athletics +4, intimidation +3, perception +2, survival +2
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- **Senses:** passive Perception 12
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- **Languages:** any one
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### Special Abilities
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- **Bloodied Frenzy:** While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
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- **Unarmored Defense:** The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
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### Actions
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- **Multiattack:** The berserker attacks twice.
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- **Greataxe:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
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- **Handaxe:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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- **Aggressive Charge:** The urk moves up to their Speed towards an enemy they can see or hear.
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- **Warriors who fight on the front lines of an orc war horde gain a special title: urk, meaning doomed:** Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.
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