Files
5ead/monsters/md/a5e_monstrous_menagerie/lizardfolk-chosen-one-a5e.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Lizardfolk Chosen One

Medium Humanoid

  • Armor Class: 15
  • Hit Points: 75 (10d8+30)
  • Speed: walk 30 ft. swim 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: A5e Monstrous Menagerie, page 310
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 14 (+2)
  • Saving Throws: Con +5, Wis +3
  • Skills: perception +3, stealth +3, survival +3
  • Senses: passive Perception 15
  • Languages: Draconic

Special Abilities

  • Aligned: The lizardfolk radiates either an Evil or Good aura.
  • Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions

  • Multiattack: The lizardfolk attacks once with its shield and twice with its trident.
  • Shield: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.
  • Trident: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.

Reactions

  • Supernatural Rebuke (1/Day): When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).