36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
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# Lizardfolk Chosen One
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*Medium* *Humanoid*
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- **Armor Class:** 15
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- **Hit Points:** 75 (10d8+30)
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- **Speed:** walk 30 ft. swim 30 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** A5e Monstrous Menagerie, page 310
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
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- **Saving Throws**: Con +5, Wis +3
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- **Skills:** perception +3, stealth +3, survival +3
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- **Senses:** passive Perception 15
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- **Languages:** Draconic
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### Special Abilities
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- **Aligned:** The lizardfolk radiates either an Evil or Good aura.
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- **Hold Breath:** The lizardfolk can hold its breath for 15 minutes.
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### Actions
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- **Multiattack:** The lizardfolk attacks once with its shield and twice with its trident.
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- **Shield:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.
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- **Trident:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.
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### Reactions
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- **Supernatural Rebuke (1/Day):** When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).
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