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2025-06-07 07:58:30 -05:00

2.5 KiB

Khalkos

Medium Aberration

  • Armor Class: 16
  • Hit Points: 130 (20d8+40)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: A5e Monstrous Menagerie, page 294
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 18 (+4) 16 (+3) 16 (+3)
  • Saving Throws: Int +8, Wis +7, Cha +7
  • Skills: deception +7, insight +7, perception +7, persuasion +7, religion +8
  • Damage Resistances: fire, psychic, radiant
  • Condition Immunities: charmed
  • Senses: darkvision 60 ft., passive Perception 17
  • Languages: Abyssal, Celestial, Infernal, telepathy 120 ft.

Special Abilities

  • Detect Alignment: The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
  • Magic Resistance: The khalkos has advantage on saving throws against spells and magical effects.
  • Psionic Spellcasting: The khalkoss spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

Actions

  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 10 (3d6) poison damage.
  • Chaos Pheromones: The khalkos emits a cloud of pheromones in a 20-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 14 Intelligence saving throw. Creatures with an alignment trait make this save with disadvantage. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to Chaos Pheromones for the next 24 hours.
  • Psionic Sting: The khalkos targets a creature within 30 feet forcing it to make a DC 16 Intelligence saving throw. On a failure the target takes 28 (8d6) psychic damage and is stunned until the end of its next turn.

Bonus Actions

  • Brain Jab: Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated creature with a brain and an Intelligence of 6 or higher. Hit: 5 (1d4 + 3) piercing damage, and the target becomes diseased with brain larvae. Once the khalkos has used this attack successfully, it can't use it again for 24 hours.

Reactions

  • Telekinetic Shield: When the khalkos is hit by an attack made by a creature that it can see or sense with its Detect Alignment trait, it gains a +4 bonus to AC against the triggering attack.