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5ead/monsters/md/a5e_monstrous_menagerie/jackalope-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Jackalope

Tiny Beast

  • Armor Class: 14
  • Hit Points: 55 (10d4+30)
  • Speed: walk 50 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 453
STR DEX CON INT WIS CHA
11 (+0) 19 (+4) 16 (+3) 6 (-2) 17 (+3) 14 (+2)
  • Saving Throws: Str +2, Dex +6, Con +5
  • Skills: athletics +2, deception +4, perception +5, stealth +6, survival +5
  • Damage Resistances: lightning
  • Condition Immunities: stunned
  • Senses: passive Perception 17
  • Languages: understands Common but cannot speak

Special Abilities

  • Evasion: If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Keen Hearing: The jackalope has advantage on Perception checks that rely on hearing.
  • Mimicry: The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.

Actions

  • Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.

Bonus Actions

  • Nimble Escape: The jackalope takes the Disengage or Hide action.

Reactions

  • Uncanny Dodge: When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.