37 lines
1.4 KiB
Markdown
37 lines
1.4 KiB
Markdown
# Hound Guardian
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*Medium* *Construct*
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- **Armor Class:** 15
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- **Hit Points:** 32 (5d8+10)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** A5e Monstrous Menagerie, page 262
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 10 (+0) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) |
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- **Skills:** perception +3
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- **Damage Immunities:** poison; damage from nonmagical, non-adamantine weapons
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- **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** understands the languages of its creator but can't speak
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### Special Abilities
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- **Immutable Form:** The guardian is immune to any effect that would alter its form.
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- **Keen Hearing and Smell:** The guardian has advantage on Perception checks that rely on hearing or smell.
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- **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects.
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- **Constructed Nature:** Guardians dont require air, sustenance, or sleep.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
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### Reactions
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- **Protective Bite:** When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.
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