56 lines
2.8 KiB
Markdown
56 lines
2.8 KiB
Markdown
# High Priest
|
|
|
|
*Medium* *Humanoid*
|
|
|
|
- **Armor Class:** 18
|
|
- **Hit Points:** 82 (11d8+33)
|
|
- **Speed:** walk 30 ft.
|
|
- **Challenge Rating:** 6 (2,300 XP)
|
|
- **Source:** A5e Monstrous Menagerie, page 489
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) |
|
|
|
|
- **Saving Throws**: Int +4, Wis +7, Cha +6
|
|
- **Skills:** medicine +7, insight +7, persuasion +6, religion +4
|
|
- **Senses:** passive Perception 14
|
|
- **Languages:** any three
|
|
|
|
### Special Abilities
|
|
|
|
- **Spellcasting:** The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15
|
|
+7 to hit with spell attacks). They have the following cleric spells prepared:
|
|
Cantrips (at will): light
|
|
sacred flame
|
|
thaumaturgy
|
|
1st-level (4 slots): ceremony
|
|
detect evil and good
|
|
healing word
|
|
2nd-level (3 slots): augury
|
|
hold person
|
|
zone of truth
|
|
3rd-level (3 slots): daylight
|
|
remove curse
|
|
4th-level (3 slots): divination
|
|
guardian of faith
|
|
revivify
|
|
5th-level (2 slots): flame strike
|
|
greater restoration
|
|
raise dead
|
|
6th-level (1 slots): heal
|
|
|
|
### Actions
|
|
|
|
- **Mace:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
|
|
- **Sacred Flame (Cantrip; V, S):** One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw taking 13 (3d8) radiant damage on a failure. This spell ignores cover.
|
|
- **Hold Person (2nd-Level; V, S, M, Concentration):** One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
|
|
- **Guardian of Faith (4th-Level; V):** A Large indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage.
|
|
- **Flame Strike (5th-Level; V, S, M):** A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
|
|
|
|
### Bonus Actions
|
|
|
|
- **Healing Word (1st-Level; V):** The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.
|
|
|
|
|