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5ead/monsters/md/a5e_monstrous_menagerie/dust-mephit-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Dust Mephit

Small Elemental

  • Armor Class: 12
  • Hit Points: 17 (5d6)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: A5e Monstrous Menagerie, page 325
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 10 (+0)
  • Skills: perception +2, stealth +4
  • Damage Vulnerabilities: fire
  • Damage Immunities: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Auran, Terran

Special Abilities

  • Death Burst: When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.
  • False Appearance: While motionless, the mephit is indistinguishable from a pile of dirt.
  • Elemental Nature: A mephit doesnt require air, sustenance, or sleep.

Actions

  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Blinding Breath (1/Day): The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
  • Sleep Sand (1/Day): The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.