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5ead/monsters/md/a5e_monstrous_menagerie/deep-gnome-scout-a5e.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Deep Gnome Scout

Medium Humanoid

  • Armor Class: 15
  • Hit Points: 19 (3d8+6)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: A5e Monstrous Menagerie, page 491
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)
  • Saving Throws: Dex +5
  • Skills: nature +2, perception +4, stealth +5, survival +4
  • Senses: passive Perception 16
  • Languages: any one

Special Abilities

  • Keen Hearing and Sight: The scout has advantage on Perception checks that rely on hearing or sight.
  • Camouflage: The scout has advantage on Stealth checks made to hide in rocky terrain.
  • Deep Gnome Resistance: The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Deep Gnome Magic: The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.

Actions

  • War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Blindness (2nd-Level; V): A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.