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5ead/monsters/md/a5e_monstrous_menagerie/deep-dwarf-soldier-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Deep Dwarf Soldier

Medium Humanoid

  • Armor Class: 16
  • Hit Points: 19 (3d8+6)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: A5e Monstrous Menagerie, page 493
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)
  • Saving Throws: Str +4, Con +4
  • Skills: perception +2, survival +2
  • Senses: passive Perception 12, darkvision 120 ft.
  • Languages: any one

Special Abilities

  • Deep Dwarf Resistance: The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.
  • Deep Dwarf Magic: The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.

Actions

  • War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
  • Enlarge (2nd-Level; V, S, Concentration): The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
  • Invisibility (2nd-Level; V, S, Concentration): The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
  • Heavy Crossbow: Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Bonus Actions

  • Tactical Movement: Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.