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2025-06-07 07:58:30 -05:00

1.7 KiB

Bunyip

Huge Beast

  • Armor Class: 14
  • Hit Points: 150 (12d12+72)
  • Speed: walk 20 ft. swim 50 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: A5e Monstrous Menagerie, page 441
STR DEX CON INT WIS CHA
23 (+6) 15 (+2) 22 (+6) 3 (-4) 12 (+1) 8 (-1)
  • Saving Throws: Dex +5, Wis +4
  • Skills: athletics +9, perception +4, stealth +5, survival +4
  • Damage Resistances: cold, thunder
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages:

Special Abilities

  • Brave: The bunyip has advantage on saving throws against being frightened.
  • Hold Breath: The bunyip can hold its breath for 1 hour.
  • Keen Hearing and Smell: The bunyip has advantage on Perception checks that rely on hearing or smell.

Actions

  • Multiattack: The bunyip makes a bite attack and two slam attacks.
  • Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
  • Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.

Bonus Actions

  • Terrifying Howl: The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.